Projects Underway

DCrit: Digital Critiquing Platform

Steven Schneider

Project Team

SUNY Polytechnic Institute

2012

Tier One

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Project Summary:

Rubric development for a Digital Critique Platform (Dcrit) to facilitate program level review and assessment with content at the project level. Captures/archives both student work and critical assessments in a database for individual or aggregate level objectives.

Project Outcome:

A complete set of tools including the rubric and processes is available on the project website.

Design and Testing of Laboratory Instruction Management System (LIMS)

Alexander Nazarenko

Project Team

Buffalo State College

2012

Tier One

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Project Summary:

Creation of a Laboratory Instruction Management System (LIMS) by implementation of electronic notebooks and computerizing data acquisition. Students will plan and document all aspects of an experiment; laboratory instructions will be incorporated into a notebook template and reports can be generated.

Project Outcome:

A poster presentation representing the project is available here.

Design Digital Concierge for SUNY Learning Common: Pedagogical Rich Reusable Learning Object

R Hope Adams

Project Team
  • Rosalyn Rufer, SUNY Empire State College

Empire State College

2012

Tier One

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Project Summary:

A workshop to design, develop, and implement pedagogically rich reusable learning objects (RLO), which can be shared via SUNY Learning Commons. The workshop will consider instructional delivery models, case studies, and using technical tools to design, develop, and create a RLO in any content/curricular area.

Project Outcome:

Workshop files and a publication from JETDE is posted on the outcomes website describing an example of deep learning in an MBA curriculum through use of reusable learning objects.

Developing an Informed Community of People Who Are Interested in Advancing 3D Virtual World Instruction

John Cabra

Project Team
  • Cyndi Burnett, KnowInnovation

Buffalo State College

2012

Tier One

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Project Summary:

Use of Qube software to facilitate active learning in a creativity course. Includes research of effectiveness and recommendations.

Project Outcome:

Journal article and three YouTube videos demonstrate use of Qube for collaboration on outcomes webpage.

Presentations Unplugged: Mobile Devices in the Classroom

Tom Blake

Project Team

Binghamton University

2012

Tier One

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Project Summary:

Pilot investigation of "anytime-anywhere" use of mobile devices in the classroom by students and faculty.

Project Outcome:

During the funding timeframe, significant challenges were encountered to enable objectives on an enterprise network. The PI offers other solutions through publications as this technology matures.

Learner eXperience Designers (LXD) Exploring the Feasibility of Badging

Beth Burns

Project Team
  • Jason Welborn, Buffalo State
  • Ken Fujiuchi, Buffalo State
  • Mark McBride, Buffalo State
  • Meghan Pereira, Buffalo State

Buffalo State College

2012

Tier Two

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Project Summary:

The Learner eXperience Designers (LXD), will spearhead the exploration of integrating badging on campus and in higher education. Specifically, the LXD are committed to evaluating the logistics and effectiveness of badging in three specific areas: within a course, within a student training program, and within professional development.

Project Outcome:

Presentation of the project outcomes is available here.

Development & Validation of SUNY Prep: Learner Preparedness Survey

Melissa Miszkiewicz

Project Team
  • Christine Kroll, University at Buffalo
  • Kelly Marczynski, Buffalo State
  • William Wieczorek, Buffalo State
  • Tom Mackey, Empire State College
  • Craig Lamb, Empire State College
  • J. Goodlet McDaniel, George Mason University

Buffalo State College

2012

Tier Two

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Project Summary:

Development and validation of an instrument designed to predict student success based on individual learner characteristics and the learner’s level of engagement with information and communication technology (ICT). The outcome of Phase One is a validated instrument and scoring rubric to assess learner readiness (SUNY Prep, Learner Preparedness Survey) in online environments.

Project Outcome:

Project outcomes provide a foundation for a new instrument to assess learner characteristics and success in online learning.

Non-Profit Community Partner Service Project

Amy Dohm

Project Team
  • Nathan Franklin, Clinton Community College

Clinton Community College

2012

Tier One

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Project Summary:

Pilot use of Prezi in student presentations partnered with community based organizations to provide experiential learning around promotion and engagement of target audiences.

Project Outcome:

Students responded well to the service learning assignments and guidance. Exercises, timeline and prezi debrief is available here.

Synergy & Systemness: Making the Most of Innovative Technology & Collaboration

Francesca Cichello

Project Team
  • Richard Bonnabeau, Empire State College
  • Ender Suvaçi Vice Rector, Anadolu University, Turkey
  • Bilge Kagan Ozdemir, Anadolu University, Turkey
  • Phyllis Herdendorf, Empire State College
  • German Zarate-Hoyos, SUNY Cortland
  • Özgür Yildirim, Turkey
  • Mary Schlarb, SUNY Cortland
  • Betsy Braun, Empire State College
  • Jon Rubin, SUNY COIL Center

Empire State College

2012

Tier One

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Project Summary:

A pilot course to study effectiveness of collaborative international online learning later combined with a ten-day business study tour in Turkey. Before and after the trip, students engaged in learning activities via an online learning platform.

Project Outcome:

TBC

Virtual Study Abroad: Student Engagement & International Interaction Using Meeting & Mobile Tools

Lorette Pellettiere Calix

Project Team
  • Patrice Prusko Torcivia, Empire State College
  • Oscar Leon, Panama

Empire State College

2012

Tier Two

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Project Summary:

A pilot project to provide the opportunity for all SUNY students to participate in a virtual term abroad. Researchers will analyze and try to resolve technical issues related to international collaboration and will compare a variety of tools for learner engagement and promoting cross cultural and/or international interaction.

Project Outcome:

Project outcomes provide robust resources for the ROI of virtual study abroad, as well as feedback on technology requirements and support processes.

Supporting the needs of 21st Century Learners: Faculty Development with Tools of Engagement

Nathan Whitley-Grassi

Project Team
  • Patricia Hoefler, Empire State College
  • Mark Lewis, Empire State College
  • Jase Teoh, Empire State College
  • Michael Fortune, Empire State College
  • Evren Eryilmaz, Empire State College
  • Sheryl Coleman, Empire State College

Empire State College

2012

Tier One

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Project Summary:

Creation of four module-based blended training units which will be designed to introduce ESC faculty and staff to several types of Web 2.0 technology tools (social media, document sharing, etc.).

Project Outcome:

Interactive modules on how to use Google, blogging tools, and creation of multimedia files are available on the Empire State "Tools of Engagement" site.

Dreaming in Languages: Politics, Pedagogy and Technology for Language Instruction

Juan De Urda Anguita

Project Team
  • Chiara De Santi, SUNY Fredonia
  • Carmen Rivera, SUNY Fredonia

Fredonia, State University College at

2012

Tier One

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Project Summary:

A three session workshop: the political climate around language teaching, current theories on language acquisition and pedagogy and an entire afternoon session devoted to technological innovations and applications for language instruction.

Project Outcome:

A resource page from the symposium and workshop details are on the outcomes page.

Multimedia Recording Suite

Lisa Melohusky

Project Team
  • T. John McCune, SUNY Fredonia
  • Dawn Eckenrode, SUNY Fredonia

Fredonia, State University College at

2012

Tier One

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Project Summary:

Support of technology to create and study podcasting and multimedia material incorporated into learning materials.

Project Outcome:

Lab was created to support the cross platform content. Photographs of the lab, along with links to podcasts created and tutorials are available.

Integrated Early Career & Transfer Engagement-OWL for Online Adult Learners

Robert Knipe

Project Team
  • Deborah Stayer Kelly, Corning Community College
  • Jayne Peaslee, Corning Community College
  • Colleen Gentry, Erie Community College
  • Martie Dixon, Erie Community College
  • Maureen Owens, Finger Lakes Community College
  • Larry Dugan, Finger Lakes Community College
  • Judie Littlejohn, Genesee Community College
  • Bob Knipe, Genesee Community College
  • Cori Dunagin, Jamestown Community College
  • Peggy VanKirk, Monroe Community College
  • Terry Keys, Monroe Community College

Genesee Community College

2012

Tier One

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Project Summary:

Development of a web-based orientation, training materials, and internal procedures to assist online degree-seeking students across a consortium of campuses. This maximizes course alignment with goals, shortens time-to-completion, and promotes regional workforce and economic development.

Project Outcome:

A group of distance learning administrators piloted a consortium that has boosted retention and assisted with transfer among the consortium. Visit project website for details.

Improving Student Performance in SUNY Orange Placement Assessment and Developmental Courses Through the Use of Video Presentations

Mary Ford

Project Team
  • Stacey Moegenburg, SUNY Orange

Orange County Community College

2012

Tier Two

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Project Summary:

Creation of video presentation series about how the college uses Accuplacer placement assessment. These video modules will focus on 1) the purpose, format and ramifications of the exam; 2) subjects covered in the math and reading components of the exam and the rubric used to evaluate the essay component; and 3) available online resources to help students prepare for the exam.

Project Outcome:

Four placement videos thoroughly describe the accuplacer process and what to expect from the exam process. All materials are available here.

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Project Summary:

Use of e-Portfolio to ensure a meaningful, academically rigorous outcome from internships, including a template based upon standards and goals of experiential learning and a website which connects students with a Long Island Alternative Energy Consortium of seven academic institutions dedicated to strengthening energy education.

Project Outcome:

A 16 minutes video describes project outcomes, and the value of using ePortfolio in engineering education is described with data and outcomes in this presentation.

Enviropedia: A Serious Game about Beverage Container Choices

Lori Scarlatos

Project Team
  • Alexander M. Orlov, Stony Brook University
  • Arnout van de Rijt, Stony Brook University
  • David J. Tonjes, Stony Brook University

Stony Brook University

2012

Tier Three

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Project Summary:

Development of an innovative web-based game situated within an online science learning community. Enviropedia, will emphasize the connections between science and society by focusing on beverage container choice.

Project Outcome:

The game is available for play here to demonstrate that by concentrating on containers with the larger carbon footprint points are accumulated more rapidly. Additional teaching materials are available.

Science and Engineering Everywhere, at Anytime, and for Everyone

Monica Bugallo

Project Team
  • Helio Takai, Brookhaven National Laboratory

Stony Brook University

2012

Tier One

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Project Summary:

Pilot program to engage undergraduate students in authentic science and engineering by developing and using modern cybertools. Supports and engages high school and at-risk students in STEM based learning.

Project Outcome:

Exercises to promote STEM understanding are in the report, along with links to web resources.

Eternal France: An Interactive Historical Simulation for College History Classes

Edward Bever

Project Team

Old Westbury, State University College at

2012

Tier One

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Project Summary:

Creation of a gamification prototype for use in Western Civilization and European history courses in which students will guide the development of France from the time of Clovis to the present day with students making decisions reflective of the government’s expanding purpose and power over time.

Project Outcome:

All resources available to download the game and incorporate in classes.

4C-CITI: Four-College Consortium for Innovative Technology Integration

Shufang Shi

Project Team
  • Kathleen Gradel, SUNY Fredonia
  • Sharon Raimondi, University at Buffalo
  • Chris Widdall, SUNY Cortland
  • Karl Klein, Onondaga Community College

Cortland, State University College at

2012

Tier Two

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Project Summary:

Pilot of a collaborative model for using relevant digital learning tools within teacher education coursework. This work will be done through mutual mentoring (in instructional design, technical knowledge, and navigating the complexity of multi-layered P-16 institutions), as we use, demonstrate, and then compile exemplary teaching strategies.

Project Outcome:

The project website details the resources available to assist with teacher preparation and professional development.

Engaging Students in Information Literacy and Digital Literacy through Emerging Technologies

Jessica Clemons

Project Team
  • Stephen P. Weiter, SUNY ESF

Environmental Science and Forestry, College of

2012

Tier One

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Project Summary:

Demonstration project using the iPod touch, students will take photos of the spaces and resources in the library and use digital storytelling tools to tell a story about their orientation experience to the library.

Project Outcome:

All resourcesshared for how the "wayfinding" experience was set up and measured.

Open SUNY Textbooks

Cyril Oberlander

Project Team
  • Charles Lyons, University at Buffalo
  • Open SUNY Textbook participating Libraries or IT

Geneseo, State University College at

2012

Tier Two

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Project Summary:

Pilot to develop a SUNY partnership to explore and create an Open SUNY Textbook initiative to reduce cost of higher education to students by incentivizing faculty publications.

Project Outcome:

Project website provides free access to over 15 textbook titles and is soliciting new material.

SUNY Distance Mentored Undergraduate Research: Leveraging System Expertise to Enhance Learning

Lori Bernard

Project Team
  • Jack Croxton, SUNY Fredonia
  • Danielle Garneau, SUNY Plattsburgh
  • Shashi Kanbur, SUNY Oswego

Geneseo, State University College at

2012

Tier Three

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Project Summary:

Computer mediated technology to support undergraduate research mentoring and exploration of technology use in faculty development.

Project Outcome:

Recommendations for use of virtual tools for mentorship is available here.

Digital Thoreau: Crowdsourcing Commentary

Paul Schacht

Project Team
  • Joe Easterly, SUNY Geneseo

Geneseo, State University College at

2012

Tier Two

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Project Summary:

Creation of a platform for collaborative textual annotation, enabling individuals across multiple courses, campuses, levels of expertise, and intellectual approaches to engage in rich, vibrant, multi-layered conversation around a single text.

Project Outcome:

The project website describes the process, and the Chronicle of Higher Education provides a very good overview.

Hybridization: Transforming to a Hybrid Foreign Language Instructional Model

Rose McEwen

Project Team
  • Felisa Brea, SUNY Geneseo
  • Bill Heller, SUNY Geneseo

Geneseo, State University College at

2012

Tier One

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Project Summary:

Template creation to support transforming beginning-level courses from traditional, face-to-face teaching/learning formats to a hybrid, Quia-powered online model. Includes adopting ACTFL-based proficiency measurements to the design of learning outcomes, curricula, and paradigms for assessing the effectiveness of hybrid learning in four foreign language skills: speaking, writing, listening and reading.

Project Outcome:

Evaluation report and presentation of three semester pilot measuring hybrid effectiveness indicated that STAMP measures could not predictably indicate proficiency, but a significant majority (73%) of students valued that the hybrid format provided them the ability to tailor some of their own learning according to their professional interests and learning needs.

SUNY Geneseo Neuroscience Cyber Technology Laboratory (CTL) Course

Terence Bazzett

Project Team

Geneseo, State University College at

2012

Tier One

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Project Summary:

Assessment of ERIN (Educational Resources in Neuroscience) to Investigate the utility as an ancillary to primary classroom instruction in a variety of related courses (e.g. Biopsychology, Behavioral Pharmacology, Behavior Genetics).

Project Outcome:

The Cyber Technology Laboratory Manual is well under development with the authors considering a SUNY Open Textbook. ERIN provides fuller access to learning resources, see project website.

Big Data on a Small(er) Campus: Use of Large-Scale Text Analysis by a Comprehensive Primarily Undergraduate Institution

Brian Lowe

Project Team
  • Gregory M. Fulkerson, SUNY Oneonta

Oneonta, State University College at

2012

Tier Two

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Project Summary:

Provides access to tools and methods necessary to discern and critically dissect patterns and trends within “Big Data” as it emerges through social media.

Project Outcome:

Has enabled students access to "big data" at the Center for Computational Research at UB.

Evaluating Geologic Mapping Tools for the Undergraduate Curriculum

Martha Growdon

Project Team
  • Leslie Hasbargen, SUNY Oneonta

Oneonta, State University College at

2012

Tier One

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Project Summary:

Pilot use of the first digital field-mapping evaluation, comparing available tablet computers and Geographic Information Systems (GIS) in side-by-side field tests, to train students to produce new 1:24000-scale geologic maps of New York State (NYS) to investigate potential horizontal drilling and hydraulic fracturing.

Project Outcome:

Compared Google Nexus and iPad for geological field use, as well as a number of Apps. Outcomes indicate common challenges and student preference depending upon tool used.

Using Visual Communication Tools to Enhance Teaching and Learning

Harrison Yang

Project Team

Oswego, State University College at

2012

Tier One

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Project Summary:

Design, implement, evaluate, and disseminate an innovative and replicable training model of integrating visual communication tools for teacher candidates at SUNY Oswego, including a training approach to better prepare technology integration across curriculum.

Project Outcome:

A large output of student portfolio examples, data, publications and press articles are available.

Osw3go.net: Alternate Reality Simulations as Learning Tools

Ulises Mejias

Project Team
  • John Kane, SUNY Oswego

Oswego, State University College at

2012

Tier Two

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Project Summary:

Development of a template to support interdisciplinary 'alternate reality' simulations that are collectively played by students using the Web. These simulations ask participants to analyze a fictional problem based on real-life situations, articulate a variety of possible responses to it, and examine the question of what form action should be taken.

Project Outcome:

Developed games to investigate issues such as Islamaphobia and hydrofracking.

Development of an Interactive Case Study Capability

Christopher Urban

Project Team
  • Glenn E. Van Knowe, MESO Inc.
  • Kenneth T. Waight, Sun Dog Science LLC

SUNY Polytechnic Institute

2012

Tier Two

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Project Summary:

Development of case study modules that simulate real-world situations and place the student in a decision-making role that requires the use of scientific data and knowledge. The prototype will facilitate learning theories and concepts related to energy and engineering related to a regional power grid.

Project Outcome:

Developed a Community "Smart Grid" exercise to simulate various environmental conditions impacting the power grid.

Student Mediated Video Lecture Capture

Ronald Sarner

Project Team
  • Rosemary J. Mullick, SUNYIT
  • Jorge Novillo, SUNYIT
  • Christopher Urban, SUNYIT
  • Nick Merante, SUNYIT

SUNY Polytechnic Institute

2012

Tier One

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Project Summary:

Evaluation of open source Class-X lecture capture software with inexpensive consumer grade equipment. Enables the viewer pan and zoom control over the image that is displayed.

Project Outcome:

Several courses were captured and distributed using Class-X process. Outcomes, examples, publication and report are available.

Enhancing Student Success in Potsdam’s Hybrid History Courses

James German

Project Team
  • Natalia Veinott, SUNY Potsdam

Potsdam, State University College at

2012

Tier Two

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Project Summary:

Development, implementation and assessment of technologies (SMS, social media, lecture capture) that enhance student success by increasing interactivity, accessibility, and options in SUNY Potsdam's large enrollment history hybrid courses.

Project Outcome:

Course redesign effort demonstrated a total .69 gain in grade outcomes when coupled to social media use as detailed in presentations, as well as student perceptions of use and convenience of social media course integration.

Gestural Melody: New Learning Tools for Musical Composition

Keith Landa

Project Team
  • Peer Bode, Alfred University
  • Jim McElwaine, Purchase College
  • Paul Thayer, Purchase College

Potsdam, State University College at

2012

Tier One

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Project Summary:

Use of iPads to sketch out melodies without constraints of formal composition notation tools, and develop an app.

Project Outcome:

A full download of the source code for app development is available.

SUNY Healthcare Island: Exploring a Virtual SUNY Community of Healthcare Learners

Hope Windle

Project Team
  • Renée Gecsedi, New York State Nurses Association
  • Alexandra Pickett, SUNY Learning Network

Ulster County Community College

2012

Tier Two

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Project Summary:

Use of Second Life for collaborative case studies in a virtual hospital, learning critical thinking skills with intent to design and implement additional case studies and assessment to address progress, successes and challenges.

Project Outcome:

Journal articles, project details and a detailed presentation of the student experience with a Second Life healthcare island is available .

Observations of Students in Clinical Settings via iPads

Pam Youngs-Maher

Project Team
  • Ann Botash, Upstate Medical University
  • Gene Bailey, Family Medicine Clerkship
  • Patricia Powers, Family Nurse Practitioner Program (FNP Track)
  • Carol Recker-Hughes, Physical Therapy Education Program
  • Joseph Smith, Director of Educational Communications

Upstate Medical University

2012

Tier Three

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Project Summary:

Use of iPads to observe real time patient encounters and feedback to participating students in multiple health professions. Written feedback documented outcomes in a web-based database.

Project Outcome:

Faculty cohort (n=16) in health professions (Nursing, PT, Pediatrics) report FaceTime can be effective for use in Grand Rounds. Report includes issues regarding secure network connectivity within hospital environments to ensure HIPPA compliance.

Giving/Getting Access to Scholarly and Instructional Material

Mary Jo Orzech

Project Team
  • Andrew Perry, SUNY Oneonta

Brockport, State University College at

2012

Tier One

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Project Summary:

Support of a day long workshop to investigate issues of scholarly publication and instructional materials.

Project Outcome:

Workshop speakers focused on shared resources, copyright, open scholarship and copyright clearance. The workshop outcomes are available.

IL Fox – The Virtual Toolbook for Information Literacy Initial Research

Carol Anne Germain

Project Team
  • Tor Loney, University at Albany
  • John Pardavila, University at Albany

Albany, University at

2012

Tier One

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Project Summary:

Development of an online information literacy (IL) toolbook to promote information and digital fluency. This tool will fill a void for students as well as faculty by incorporating key information concepts at multiple levels (e.g., proximity searches).

Project Outcome:

In addition to conference outcomes, a digital online dictionary/encyclopedia promoting information literacy and digital fluency was developed.

SUNY Co-laboratory on Immersive Virtual Environments for STEM Learning

Peter Shea

Project Team
  • Jianwei Zhang, University at Albany
  • Alan Oliveira, University at Albany
  • Dan Goodwin, University at Albany
  • Mathias Vuille, University at Albany
  • Jennifer Goodall, University at Albany
  • Roberta Johnson, University at Albany
  • Bina Ramamurthy, University Buffalo
  • Edward Bever, Old Westbury
  • Jim McElwaine, Purchase
  • Larry Dugan, Finger Lakes CC
  • Suzanne Hayes, Empire State College
  • Alexandra Pickett, SUNY Learning Network
  • Kim Scalzo, SUNY Center for Professional Development

Albany, University at

2012

Tier Three

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Project Summary:

Development of an innovative academic program through which students and faculty across a range of disciplines and SUNY colleges collaborate to create engaging and pedagogically sound video games that enhance k-12 student interest and learning of STEM content.

Project Outcome:

Recorded sessions include Anne Derryberry, Sean Duncan and a panel discussion on Games within SUNY. A course plan is available.

Developing a SUNY-wide Transliteracy Learning Collaborative to Promote Information and Technology Collaboration

Trudi Jacobson

Project Team
  • Thomas Mackey, Empire State College
  • Mark McBride, Buffalo State
  • Michael Daly, Fulton Montgomery Community College
  • Michele Forte, Empire State College
  • Jenna Hecker, University at Albany
  • Ellen Murphy, Empire State College

Albany, University at

2012

Tier Three

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Project Summary:

Creation of a Transliteracy Learning Collaborative as a SUNY-wide think tank and incubator for promoting transliteracy and emerging frameworks for information literacy including learning analytics, badges, and the semantic web. Other areas of exploration include the transition from high school to college, and developing learning communities.

Project Outcome:

Robust resources are provided on the website to guide student in understanding of metaliteracy. There is also an Open SUNY Textbook available to assist with Metaliteracy.

The E-Textbook Opportunity: The Time is Now for SUNY

Dean Hendrix

Project Team

Buffalo, University at

2012

Tier Two

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Project Summary:

Pilot exploration of e-textbook adoption to assess the impact of price on e-textbook adoption and investigating the feasibility of a student-centered e-textbook model.

Project Outcome:

443 student pilot over 6 courses and 3 LMS indicated that e-Textbooks from publishers held promise but lacked flexibility and accessibility. 63% of students accessed via laptops, 16% on desktops, 11% during test phase on mobile devices. Complete data available.

Initiating Conversations About the End of Life: The Advanced Illness Decision Simulation Environment

Deborah Waldrop

Project Team
  • Mary Ann Meeker, UB School of Nursing
  • David Milling, UB School of Medicine
  • Steve Sturman, UB School of Social Work
  • Karen Zinnerstrom, UB School of Medicine Clinical Competency Center
  • Tony Guzman, UB School of Social Work

Buffalo, University at

2012

Tier Three

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Project Summary:

The Advanced Illness Decision Support Environment (AIDSE) and utilize simulation technology to create an environment to engage students in active, real-time learning about how to initiate and facilitate decision-making conversations with patients about their goals for care and desired outcomes.

Project Outcome:

Website provides freely available modules for learning more about end-of-life decision making.

Development and Assessment of Mobile Device Instruction in STEM Education at K-21 Level

Katharina Dittmar

Project Team
  • Bina Ramamurthy, University at Buffalo

Buffalo, University at

2012

Tier One

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Project Summary:

Leverages NSF Cyber-Infrastructure funds to develop a cloud-deployed, scalable, virtual tool for the instruction of theory and practice of population genetics in K-21 settings.

Project Outcome:

Student data indicates broad adoption of the initial app release for use in learning. Additional data indicates that mobile device adoption does not necessarily translate into "mobile education".

SUNYport: Portfolio site for SUNY students

Mark Ludwig

Project Team
  • A. Ben Wagner, SUNY Buffalo
  • Dean Hendrix, SUNY Buffalo
  • Andrew Perry, SUNY Oneonta

Buffalo, University at

2012

Tier Two

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Project Summary:

Pilot use of VIVO open-source, semantic web based software to provide an e-portfolio service for SUNY students including tracking of scholarly works, publications, research, awards, projects and detailed specialties of interest it serves as a springboard for open access scholarly communication.

Project Outcome:

A pilot website and final report describe the potential for VIVO as an e-Portfolio solution, which was ultimately not adopted.

Tools of Engagement Project (TOEP): On-demand Discovery Learning Professional Development

Roberta (Robin) Sullivan

Project Team
  • Beth Burns, Buffalo State
  • Kathleen Gradel, SUNY Fredonia
  • Shufang Shi, SUNY Cortland
  • Cherie van Putten, Binghamton University
  • Cindi Tysick, University at Buffalo

Buffalo, University at

2012

Tier One

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Project Summary:

Pilot the Tools of Engagement Project’s (TOEP) on-demand professional development model among faculty across SUNY campuses, investigating its effectiveness in expanding their pedagogy as they integrate free online Web 2.0 tools into their courses and research.

Project Outcome:

TOEP has transitioned from a $10,000 IITG award to a fully scaled SUNY Center for Professional Development offering in addition their website. Several publications have resulted, including the 2015 NMC Horizon Report Higher Education Edition.

Integrated Online Database for Plant Identification and Use in the Landscape

Nina Bassuk

Project Team
  • Dr. Ellen J. Cramer, Remarc Solutions

Cornell University, NYS College of Agriculture & Life Sciences at

2012

Tier Two

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Project Summary:

Creation of a woody plant database with intent to expand to GPS referencing that can be accessed on smart phones and tablets for field application.

Project Outcome:

Project website provides the research output.