Ms. Allyson Kaczmarek, Program Developer
University at Buffalo
Minecraft MOOC for educators is a pedagogy and a specialization of courses for flipping, engaging, and learning within a virtual environment of Minecraft. It could change the way educators and students at all levels engage in learning.
M. Ete Chan
- Wei Lin, Stony Brook
- Richard McKenna, Stony Brook
Stony Brook University
Visually, virtual lab has become more and more realistic nowadays; however, many crucial lab components such as tactile skills, decision-making for preparation and execution of the lab are still missing. Also, to familiarize students with the sequential steps in a protocol, current virtual labs only require user to click through the steps without any active decision made by the users. Hence, using the concept of "gamification", our proposed solution addresses these two issues by adding a hardware component that can interact with a software to provide feedback and suggestion to users.
- Dr. Alandeon W. Oliveira, University at Albany
- Jason Vickers, University at Albany
- Daniel Goodwin, University at Albany
- Jennifer Goodall, University at Albany
- George Berg, University at Albany
- James McElwaine, Purchase College; Queens College, CUNY
- Prof. Jianwei Zhang, University at Albany
- Dr. Roberta Johnson, University at Albany
- Dr. Edward Bever, SUNY College at Old Westbury
- Larry Dugan, Finger Lakes Community College
- Bina Ramamurthy, University at Buffalo
- Diane G. Gal, Empire State College
- Eileen O’Connor, Empire State College
- Tobi Saulnier, First Playable Games
- Aaron Westendorf, Agora Games
- Glenn Van Knowe, MESO
- Anna Zhou, University at Albany
Albany, University at
Expansion of a joint, online, academic program that promotes understanding of games for learning and results in a network of interdisciplinary participants by partnering with industry (First Playable, Agora Games, and the atmospheric simulation and forecasting company MESO).
Website describes plans for game development across SUNY.