Projects Underway

Written by Open SUNY on . Posted in

DIY Hands-on Biotechnology Video Games with Lab Simulation Builder

Dr. M. Ete Chan

Project Team
  • Richard McKenna
  • Paul St. Denis

Stony Brook University

2018

Tier Three

$45,000.00

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Project Summary:

Development of a "Lab Simulation Builder" to allow instructors to create, without any computer programming requirement, a variety of hands-on lab video games that can be controlled by our custom electronic controller that emulate actual lab tool's appearance and operation to improve students' tactile wet-lab skill and STEM learning experience even outside of the lab.

Project Outcome:

Minecraft MOOC for Educators (MIME)

Ms. Allyson Kaczmarek, Program Developer

Project Team

University at Buffalo

2017

Tier One

$10,000.00

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Project Summary:

Minecraft MOOC for educators is a pedagogy and a specialization of courses for flipping, engaging, and learning within a virtual environment of Minecraft. It could change the way educators and students at all levels engage in learning.

Project Outcome:

"Lab-in-a-Cube" Hands-On Lab Learning with an Automatic Feedback

M. Ete Chan

Project Team
  • Wei Lin, Stony Brook
  • Richard McKenna, Stony Brook

Stony Brook University

2016

Tier Three

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Project Summary:

Visually, virtual lab has become more and more realistic nowadays; however, many crucial lab components such as tactile skills, decision-making for preparation and execution of the lab are still missing. Also, to familiarize students with the sequential steps in a protocol, current virtual labs only require user to click through the steps without any active decision made by the users. Hence, using the concept of "gamification", our proposed solution addresses these two issues by adding a hardware component that can interact with a software to provide feedback and suggestion to users.

Project Outcome:

Outcomes TBD

SUNY Games II

Peter Shea

Project Team
  • Dr. Alandeon W. Oliveira, University at Albany
  • Jason Vickers, University at Albany
  • Daniel Goodwin, University at Albany
  • Jennifer Goodall, University at Albany
  • George Berg, University at Albany
  • James McElwaine, Purchase College; Queens College, CUNY
  • Prof. Jianwei Zhang, University at Albany
  • Dr. Roberta Johnson, University at Albany
  • Dr. Edward Bever, SUNY College at Old Westbury
  • Larry Dugan, Finger Lakes Community College
  • Bina Ramamurthy, University at Buffalo
  • Diane G. Gal, Empire State College
  • Eileen O’Connor, Empire State College
  • Tobi Saulnier, First Playable Games
  • Aaron Westendorf, Agora Games
  • Glenn Van Knowe, MESO
  • Anna Zhou, University at Albany

University at Albany

2013

Tier Three

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Project Summary:

Expansion of a joint, online, academic program that promotes understanding of games for learning and results in a network of interdisciplinary participants by partnering with industry (First Playable, Agora Games, and the atmospheric simulation and forecasting company MESO).

Project Outcome:

Website describes plans for game development across SUNY.

Project Outcome Report