Projects Underway

Written by Open SUNY on . Posted in

Digital Scholarship Collaboration: Linking Humanities with the Library as a Model for Campus-Wide Digital Scholarship Initiative

Ms. Tannie Tung

Project Team
  • John Rocco
  • Roxanne Thompson
  • Kristin Hart

Maritime College

2017

Tier Three

Project Summary:

Digital scholarship has many layers: it's about tools to help students explore and convey knowledge in new ways, space to explore and create with these tools, and collaboration between departments, disciplines, programs, and SUNY colleges.

Project Outcome:

Development and Assessment of Openly Available WeBWorK Problem Sets for Underserved Mathematics Courses

Ms. Kathy Meeker, Director, Grants Development Office

Project Team
  • Dr. Keith Jones
  • Michele Gilbert
  • Dr. James Mackin (Provost and VP for Academic Affairs)
  • Kathy Meeker (Director, Grants Development Office)

Oneonta, State University College at

2017

Tier One

Project Summary:

This project will improve student outcomes in general education and teacher preparation mathematics courses by developing problem sets for the free and open source WeBWorK online homework system, while offering applied learning experiences to upper level mathematics students.

Project Outcome:

Crowdsourcing Creativity

Michael Masci

Project Team
  • Joe Dolce, Geneseo
  • Glenn McClure, Geneseo
  • Paul Schacht, Geneseo
  • Gerard Floriano, Geneseo

Geneseo, State University College at

2016

Tier One

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Project Summary:

Crowdsourcing Creativity will bundle existing technologies to create a comprehensive creative platform that will engage a wide range of constituencies in deep learning experiences through collaborative artistic creation. This platform will place SUNY in the forefront of crowdsourced artistic creation that both utilizes and promotes scholarship across the disciplines.

Project Outcome:

An open-source high fidelity veterinary patient simulator (VPS)

Daniel Fletcher

Project Team
  • Barrett T. Meckel, State University of New York - Delhi
  • Katherine M. Murphy, State University of New York - Delhi
  • David Weiner, I-Town Designs
  • Terry Kelleher, I-Town Designs

Cornell University, NYS College of Veterinary Medicine at

2016

Tier Three

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Project Summary:

Veterinary clinical training follows an apprenticeship model in which trainees observe experienced clinicians treating cases presenting to teaching hospitals. High fidelity patient simulators enable an approach based on deliberate practice, in which relevant clinical scenarios designed to reinforce specific learning objectives are presented to trainees, who apply their knowledge in real time.

Project Outcome:

Open Media Lab

Laura Chipley

Project Team
  • Professor Smith, SUNY College at Old Westbury

Old Westbury, State University College at

2015

Tier One

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Project Summary:

Creation of OER video and text tutorials to support use of multimedia tools.

Project Outcome:

Outcomes TBD (August 2016)

Freshman Design Innovation

Anurag Purwar

Project Team
  • Patricia Aceves, Stony Brook University
  • Qiaode Jeffrey Ge, Stony Brook University

Stony Brook University

2014

Tier Three

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Project Summary:

Assists students in designing and developing intuitive, multi-touch universal apps for iOS and Android platforms - for application both in-class and online environments.

Project Outcome:

In addition to a new website (under construction) Dr. Purwar has created 1) a universal mechanism design application (app) for Apple's iOS and Google's Android platform, and 2) a new Freshman Design Innovation class, which is being offered for the first time at Stony Brook in the Fall 2015.

Development and Assessment of a Multiplayer, Cloud Module for Teaching Population Genetics with Badge Incentives

Katharina Dittmar

Project Team
  • Bina Ramamurthy, University at Buffalo
  • Jessica Poulin, University at Buffalo

Buffalo, University at

2014

Tier Three

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Project Summary:

Expands on previous development and assessment of a multiplayer, cloud module for teaching population genetics with badge incentives to K-12 and undergraduate students.

Project Outcome:

A multiplayer game app available on iOS, Google Play, and the cloud to introduce students to population genetics and evolution in real time.

Development and Assessment of Mobile Device Instruction in STEM Education at K-21 Level

Katharina Dittmar

Project Team
  • Bina Ramamurthy, University at Buffalo

Buffalo, University at

2012

Tier One

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Project Summary:

Leverages NSF Cyber-Infrastructure funds to develop a cloud-deployed, scalable, virtual tool for the instruction of theory and practice of population genetics in K-21 settings.

Project Outcome:

Student data indicates broad adoption of the initial app release for use in learning. Additional data indicates that mobile device adoption does not necessarily translate into "mobile education".

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